Portland inaugural

laser tag tournament

June 26–28, 2025 | 9:30 PM – 4:00 AM Nightly


The Ultrazone Portland Inaugural is a 3-night laser tag showdown, delivering the most thrilling, adrenaline-pumping, and rewarding gameplay the Pacific Northwest has ever seen. Whether you're a first-time competitor or a seasoned pro, everyone's invited to be part of this unforgettable tournament. Players from across the country will compete in a series of fast-paced formats using the Helios Pro system — with professional-grade rules, intense strategy, and non-stop action.


Day 0 — Warm-Up Night

Thursday, June 26
We kick things off with
practice rounds of Team Competition.
This is your chance to:

  • Get familiar with the arena layout
  • Test your gear and settings
  • Learn the rules and pacing of tournament play

Whether you're new to competitive laser tag or just want to sharpen your edge — Day 0 is your time to get locked in.


Day 1 — Individual Brackets + Legends Mode

Friday, June 27
Let the games begin.
Tonight's lineup:

  • Solos (Free-for-all chaos — every player for themselves)
  • Doubles (6 teams of 2 battle it out)
  • Lord of the Rings (LoR) — the true test of skill and stamina, for those brave enough to enter

LoR may be old school, but the intensity is unmatched. Newcomers are welcome — veterans are watching.


Day 2 — The Main Event: Team Competition

Saturday, June 28
This is it —
4-player team competition, played 3 teams at a time.
You’ll need tight coordination, smart positioning, and quick reflexes to come out on top.
Grab three friends you trust, and prepare to give it your all.

Expect high energy, close games, and the ultimate battle for bragging rights.

We will be playing on the Helios Pro laser tag system, with the following standardized competitive settings:

  • Rate of Fire: 1 shot per second
  • Trigger Lockout Delay: 60ms
  • Stuns: 4 seconds
  • Deactivations: 8 seconds
  • Bases: Enabled (3 active, color-specific)
  • Arena: Downstairs only
  • Base Evacuation Rules: will be enforced...

You may ONLY enter a base if your pack is active (lights on and able to fire).

You must leave a base immediately after being deactivated inside.

You may remain in a base if stunned.